2 – 5 years
Job description
- Transforming instructional design ideas into functional learning applications Prototyping and building next generation AR/VR products based on Unity3D/Unreal Engine
- Analyzing, designing, developing and debugging real time AR software for prototypes and user experiences Producing VR/AR experiences that are dynamic and which can be used on mobile devices and desktops
- Working with pre-created elements or using 3D tools to create photorealistic experiences Knowledge of lighting and Unity/Unreal Engine animation tools & Simulations
- Experience of developing custom shaders, materials and particle systems Knowledge of 3D workflows using Maya, Blender Knowledge of C#, C++ and Python
Preferred candidate profile
- Bachelor’s degree in Computer Science, Computer Engineering, or a similar field
- At least 2-3 years of experience as a AR/VR developer Prior experience of publishing AR/VR/XR applications or relative experience (at least 1-2)
- Strong knowledge of C#, AR Core, AR Kit and AR Foundation In-depth knowledge of Unity/Unreal AR, VR and XR frameworks Good knowledge and understand of 3D geometry and integrated game/apps Significant knowledge of scripting, animation, session management and textures